After my mild disappointment of Electronic Arts’ press event, I waited in anticipation of Bethesda’s conference. In E3 2015, Bethesda surprised everyone by releasing Fallout Shelter on the spot and revealing a November release for Fallout 4. I remember how everyone went crazy when Todd Howard said “this game is coming to the App Store… tonight” and “We’re happy to say Fallout 4 is coming out November 10, this year”. A moment for the ages. So you can’t blame me for having high expectations from Bethesda this year as well. Of course, I didn’t expect a TES VI announcement for the end of the year but at least an enjoyable show. And Bethesda nailed it.
E3 kicked off a few days ago and I decided to write some articles to cover all the conferences and other interesting stuff that will be showcased there. Unfortunately, I’m not there to try out games with my own hands so I’ll be writing my impressions from the livestream. Today I’ll be talking about Electronic Arts and how they performed at their press event. This year EA moved outside of the E3 venue to host an event more accessible to fans, as opposed to E3 which is press-only access. I feel this is a good move as more publishers have been considering this approach. Is this the dead of E3 as we know it? Maybe, we’ll see. Here are the games that showed up: Titanfall 2, Madden NFL 17, Mass Effect: Andromeda, FIFA17, Fe, Star Wars games and Battlefield 1.
There are a lot of games that receive decent scores on Metacritic but don’t sell well, leading them to an early demise. Alpha Protocol, developed by Obsidian Entertainment in 2010, is one such game. An action RPG with stealth elements, the game follows the aftermath of a terrorist attack on an American airliner in the skies of Saudi Arabia. Al-Samad, a Middle-East terrorist organization, is responsible for the attack. Alpha Protocol, a clandestine US agency, is called to take care of the situation as the United States wish for it to be solved as swiftly as possible. Michael Thorton, a new recruit, is sent as field agent in Saudi Arabia in order to take out Al-Samad and its leaders. Don’t be fooled by its premise, the plot is well written and will surprise you multiple times.
You might think that I play a really limited pool of genres, considering the games I have reviewed until now. While I do have a preference towards sci-fi and RPGs, I play a lot of other stuff as well. To prove this point, today I will be reviewing the new Hitman by IO Interactive. Are you familiar with the Hitman series? In these games, you take on the role of the infamous assassin Agent 47 as you travel around the world to kill various targets under the aegis of the International Contract Agency or ICA. With him is handler Diana Burnwood, who provides 47 with directives and support.
Last week we covered Shadow Hearts, a 2001 RPG developed by Sacnot for PS2. At the end, I also recommended trying out its sequel, Shadow Hearts: Covenant (released in 2004), and after finishing the first game I couldn’t resist the urge and decided to beat its sequel as well. What did Yuri decide to do after the end of the first game? So many questions were left unanswered and I had to answer them as soon as possible. So here I am writing down my impressions of Shadow Hearts: Covenant in the latest Old Games review. I’ll try to keep spoilers to a minimum for those interested in playing the previous game.
When I was younger and mostly played on PlayStation, my favorite genre were RPGs, with Final Fantasy IX being the first game of the genre I owned. As I loved the unique gameplay differences between different Final Fantasy games, I started searching for more peculiar games in the used games section of my local GameStop. One day I found a cover with a strangely dark tone with it. I was mesmerized and decided to bring it home. It turned out being one of the best decisions I ever took. In the second review of our Old Games column I will be covering Shadow Hearts, an RPG developed by Sacnot and released in 2001 for PlayStation 2.