There are a lot of games that receive decent scores on Metacritic but don’t sell well, leading them to an early demise. Alpha Protocol, developed by Obsidian Entertainment in 2010, is one such game. An action RPG with stealth elements, the game follows the aftermath of a terrorist attack on an American airliner in the skies of Saudi Arabia. Al-Samad, a Middle-East terrorist organization, is responsible for the attack. Alpha Protocol, a clandestine US agency, is called to take care of the situation as the United States wish for it to be solved as swiftly as possible. Michael Thorton, a new recruit, is sent as field agent in Saudi Arabia in order to take out Al-Samad and its leaders. Don’t be fooled by its premise, the plot is well written and will surprise you multiple times.
Last week we covered Shadow Hearts, a 2001 RPG developed by Sacnot for PS2. At the end, I also recommended trying out its sequel, Shadow Hearts: Covenant (released in 2004), and after finishing the first game I couldn’t resist the urge and decided to beat its sequel as well. What did Yuri decide to do after the end of the first game? So many questions were left unanswered and I had to answer them as soon as possible. So here I am writing down my impressions of Shadow Hearts: Covenant in the latest Old Games review. I’ll try to keep spoilers to a minimum for those interested in playing the previous game.
When I was younger and mostly played on PlayStation, my favorite genre were RPGs, with Final Fantasy IX being the first game of the genre I owned. As I loved the unique gameplay differences between different Final Fantasy games, I started searching for more peculiar games in the used games section of my local GameStop. One day I found a cover with a strangely dark tone with it. I was mesmerized and decided to bring it home. It turned out being one of the best decisions I ever took. In the second review of our Old Games column I will be covering Shadow Hearts, an RPG developed by Sacnot and released in 2001 for PlayStation 2.