You might think that I play a really limited pool of genres, considering the games I have reviewed until now. While I do have a preference towards sci-fi and RPGs, I play a lot of other stuff as well. To prove this point, today I will be reviewing the new Hitman by IO Interactive. Are you familiar with the Hitman series? In these games, you take on the role of the infamous assassin Agent 47 as you travel around the world to kill various targets under the aegis of the International Contract Agency or ICA. With him is handler Diana Burnwood, who provides 47 with directives and support.
Last week we covered Shadow Hearts, a 2001 RPG developed by Sacnot for PS2. At the end, I also recommended trying out its sequel, Shadow Hearts: Covenant (released in 2004), and after finishing the first game I couldn’t resist the urge and decided to beat its sequel as well. What did Yuri decide to do after the end of the first game? So many questions were left unanswered and I had to answer them as soon as possible. So here I am writing down my impressions of Shadow Hearts: Covenant in the latest Old Games review. I’ll try to keep spoilers to a minimum for those interested in playing the previous game.
When I was younger and mostly played on PlayStation, my favorite genre were RPGs, with Final Fantasy IX being the first game of the genre I owned. As I loved the unique gameplay differences between different Final Fantasy games, I started searching for more peculiar games in the used games section of my local GameStop. One day I found a cover with a strangely dark tone with it. I was mesmerized and decided to bring it home. It turned out being one of the best decisions I ever took. In the second review of our Old Games column I will be covering Shadow Hearts, an RPG developed by Sacnot and released in 2001 for PlayStation 2.
Familiar with the Tycoon genre? No? Then it’s time to start! Tycoon or business simulation games are a niche genre where the player focuses on managing an enterprise with the goal to make profit. A lot of games have come out in the past, with the most famous in recent history being Game Dev Tycoon. In this review I will be covering an indie game of this genre called Blueprint Tycoon, which recently came out of Early Access on Steam.
Are you the type of person that enjoys old games? I do, as long as its good. Old games are like wine, it gets better with age but you need to be careful it’s not spoiled. Yggdra Union: We’ll Never Fight Alone is a tactical RPG developed by Sting and released in 2006 for the Game Boy Advance and then re-released on the PSP in 2008. Are you ready to enjoy an anime-style tactical RPG with unique combat mechanics? I sure am since I’m a sucker for unique games.
Third playthrough. My empire is covering 30% of the galaxy while avoiding war. My Overlord decides it’s time to get our fleet to work and declares war against the Kalaxenan Star Confederation. Our capable admirals are not having too much trouble invading our enemies though the rate of attrition is quite high. Victory is close at hand when an event pops up. Aliens from outside our galaxy? One second later 5 fleets appear in my territory and start ravaging my planets. This is my experience with Stellaris, Paradox’s new take on the space 4X genre.